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Donkey
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PostSubject: Re: Concerning The New Mods   August 9th 2009, 6:30 pm

Oh it's okay, Brian. This is just a joke.

I don't really care about new mods or old mods.
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Tricky
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PostSubject: Re: Concerning The New Mods   August 9th 2009, 10:42 pm

Donkey wrote:
Oh it's okay, Brian. This is just a joke.

I don't really care about new mods or old mods.
I probably shouldn't say this but... it's starting to look like a joke. :face:

I'm pretty sure that we will have new mods soon enough, just not in the next day or two. :sigh:
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Ghost
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PostSubject: Re: Concerning The New Mods   August 10th 2009, 2:54 am

That's okay, we're patient.
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PostSubject: Re: Concerning The New Mods   August 10th 2009, 4:13 am

Errrr, I'm really confused.

Was it a joke?
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FlyingKanga
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PostSubject: Re: Concerning The New Mods   August 10th 2009, 4:49 am

The mods ?

No it isn't really... XD
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Catflap60
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PostSubject: Re: Concerning The New Mods   August 10th 2009, 5:18 am

I'm all good , After all the forum is a very busy place you know.
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Loki Terry
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PostSubject: Re: Concerning The New Mods   August 10th 2009, 8:49 am

Let's just think now, do you honestly think a Moderator would make a annoucement, and say:

Triton wrote:
Lately the staff and I have been dealing with other issues which really put the mod selecting to the side. We first want to deal with these issues before moving on. So, the new mods will be put on hold for now.

Thanks for understanding guys


I honestly don't think you guys, should say that this is a joke, Triton wouldn't make a topic and lie about it, would he?. NO

Brian wrote:
This is not a joke. Do not accuse us of certain things if you have nothing to back it up with.

No spamming. This is your warning.

Like Brian said, "ITS NOT A JOKE", so there.

Quote :

Kool Kat wrote:
</SPAN>
<table border=0 cellSpacing=1 cellPadding=0 width="90%" align=center><tr><td>Dan™ wrote:</TD></TR>
<tr><td class=quote>Like what kinda issues? :P
Ok, well I have patience. Im good. :)
-Dan</TD></TR></TABLE>

like... we're not agreeing on mods or not?
some of "us" think we're overstaffing. ;p

Well... that and if I'm not mistaken, more. It's supposed to stay a secret though. :scared:

Thing's in the Staff Forum stay a secret, that's impossible. There you go, as proof
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Tricky
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PostSubject: Re: Concerning The New Mods   August 10th 2009, 9:09 am

Loki Terry wrote:
Quote :

Kool Kat wrote:
</SPAN>
<table border=0 cellSpacing=1 cellPadding=0 width="90%" align=center><tr><td>Dan™ wrote:</TD></TR>
<tr><td class=quote>Like what kinda issues? :P
Ok, well I have patience. Im good. :)
-Dan</TD></TR></TABLE>

like... we're not agreeing on mods or not?
some of "us" think we're overstaffing. ;p

Well... that and if I'm not mistaken, more. It's supposed to stay a secret though. :scared:

Thing's in the Staff Forum stay a secret, that's impossible. There you go, as proof
I think that I'm the one that said that "Well... that and if I'm not mistaken,..." so that is why I will reply to this. Not sure if that was me or not though. Looks and seems like a post from me. I'll check after posting this.

Edit- Yes, I did post that. ^_^

Anyway, that isn't exactly the case. If I read your post right. The "impossible" possibly happened and so the secret is that secret but it has to stay secret with other issues. :S
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Kool Kat
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PostSubject: Re: Concerning The New Mods   August 10th 2009, 9:25 am

Loki Terry wrote:

Quote :

Kool Kat wrote:
</SPAN>
<table cellSpacing=1 cellPadding=0 width="90%" align=center border=0><tr><td>Dan™ wrote:</TD></TR>
<tr><td class=quote>Like what kinda issues? :P
Ok, well I have patience. Im good. :)
-Dan</TD></TR></TABLE>

like... we're not agreeing on mods or not?
some of "us" think we're overstaffing. ;p


Well... that and if I'm not mistaken, more. It's supposed to stay a secret though. :scared:

Thing's in the Staff Forum stay a secret, that's impossible. There you go, as proof

There's nothing secretly secret about that anyway. :roll:
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Maarvii
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PostSubject: Re: Concerning The New Mods   August 10th 2009, 10:00 am

Thanks for the note on delaying the new mods. ;)
Can't wait for them though! =DD
:snomanthegreat
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Catflap60
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PostSubject: Re: Concerning The New Mods   August 11th 2009, 7:05 am

Yes we can wait for the new moderators to picked!

Very Hard Choise...
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BabyCP
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PostSubject: Re: Concerning The New Mods   August 11th 2009, 3:25 pm

Okay, for those who think it's a joke it's not. And if you don't care about having new moderators on this forum, then why post here?

Were still discussing it, though.
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Bandit
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PostSubject: Re: Concerning The New Mods   August 11th 2009, 3:32 pm

I think we need activity for mods. Brian, Kool Kat, and BabyCP are usually the top active mods. Cycle is being active again but like Flubby I never see on. This is why I think we need new mods. Also, the mods don't update things much.
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PostSubject: Re: Concerning The New Mods   August 11th 2009, 3:39 pm

Wurmple wrote:
Also, the mods don't update things much.
Update things like..?
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Bandit
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PostSubject: Re: Concerning The New Mods   August 11th 2009, 3:41 pm

babyCP wrote:
Wurmple wrote:
Also, the mods don't update things much.
Update things like..?

There are sometimes directories. I wouldn't rely on someone to update it because who knows how long it will take. In the past, the staff also slacked on updating the pin finders. A lot of it can also be towards admins, eg, not updating badges, pwu, etc.
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Ghost
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PostSubject: Re: Concerning The New Mods   August 11th 2009, 4:56 pm

Wurmple wrote:
babyCP wrote:
Wurmple wrote:
Also, the mods don't update things much.
Update things like..?

There are sometimes directories. I wouldn't rely on someone to update it because who knows how long it will take. In the past, the staff also slacked on updating the pin finders. A lot of it can also be towards admins, eg, not updating badges, pwu, etc.

Yeah, like a day off, who really cares, the staff may have things to do, and things that need to be done.
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Triton
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PostSubject: Re: Concerning The New Mods   August 13th 2009, 11:02 am

If the merge happens it will make it much easier for us to pick the mods, so you could expect them in the next day or so if the merge happened.
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Creeper
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PostSubject: Re: Concerning The New Mods   August 13th 2009, 11:26 am

Yeah. We will have to pick less because we need an even amount of mods on each side. If we were to stay with four houses, we would have to overstaff which is not a good plan.

:brain:
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BabyCP
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PostSubject: Re: Concerning The New Mods   August 13th 2009, 12:00 pm

Wurmple wrote:
babyCP wrote:
Wurmple wrote:
Also, the mods don't update things much.
Update things like..?

There are sometimes directories. I wouldn't rely on someone to update it because who knows how long it will take. In the past, the staff also slacked on updating the pin finders. A lot of it can also be towards admins, eg, not updating badges, pwu, etc.
Actually, I do the badges now. But no one never used the ones I made...=\
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Ally687
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PostSubject: Re: Concerning The New Mods   August 13th 2009, 12:20 pm

Ah, sorry I haven't posted in this yet. I have been away. Good luck to all. :)

-Ally687
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PostSubject: Re: Concerning The New Mods   August 13th 2009, 3:59 pm

So if the houses merge, you'll pick the mods faster? That's confusing, but still makes sense XD
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Dan
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PostSubject: Re: Concerning The New Mods   August 13th 2009, 4:14 pm

Why is it confusing? It will be less to agree on basically. :P
-Dan
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Ghost
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PostSubject: Re: Concerning The New Mods   August 13th 2009, 4:16 pm

Dan™ wrote:
Why is it confusing? It will be less to agree on basically. :P
-Dan

That does make sense...I guess :shy:
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Dan
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PostSubject: Re: Concerning The New Mods   August 13th 2009, 5:08 pm

Haha. XD
-Dan
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Donkey
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PostSubject: Re: Concerning The New Mods   August 13th 2009, 5:52 pm

Just put them on pieces of paper and take them out a hat.
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