Club Penguin Planet
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLatest imagesRegisterLog in

 

 Conflagration

Go down 
2 posters
AuthorMessage
Maria
The Chosen One
The Chosen One
Maria


Posts : 9446
Registration date : 2008-01-30

Conflagration Empty
PostSubject: Conflagration   Conflagration EmptyJanuary 31st 2010, 1:35 pm

During the closing years of the Divine Age, the king's second-in-command - Loghain Teryn - has shocked the Barcilian empire by attempting to poison King Eamon in hopes of stealing the crown - only days after Prince Alistair's death on battleground. Though Loghain was able to greatly abate the king's health, the protective powers of the Amulet of Isra (a mystical amulet traditionally worn by Barcilian kings) shielded the king from otherwise a painful and inevitable death. Weeks after, as King Eamon spends his final days on his deathbed, the nobles of the capitol city, Riva, are calling a Landsmeet (A meeting of noble houses) to debate on what do next, for the king has no known living heir.

The Amulet of Isra only succumbs to true descendants of the Medtir bloodline, and without the amulet, no one has the ability to rule the empire for more than a fortnight without all h'ell breaking loose. Why? No one knows. Perhaps the amulet is a being of its own, who knows.

Some noble families chose to ignore the facts and continue to bribe their way to the crown, such the infamous Orto and the Genitivi houses.

You are a citizen of Arceva; a small village located on the remote island of Qun. Politics of another country do not often stir the interest of the people of Arceva, hence, these recent events have made no direct impact on the village. You've been living here quietly for some time now, that is until one night, you wake up to find the whole village on fire. Your current goal is to save yourself and figure out just what is going on.

Races:
Human - Do I really need to explain what a human is? The main advantage
of humans is their adaptability; they can be almost any class and
any specialization. They range from paragons of civilizations to brutes
of tribal society.

Elf - Elves are nimble, wise, and beautiful beings. They appear
to be Human, except for their small frame and pointed ears. Elves are known for their ability to live
for hundreds of years, sometimes even a millennia. They have a rich
cultural past, and often consider ancient elves their gods. Their ability of sight
makes them deadly archers. They are skilled artisans and
craftsmen, and when it comes to crafting artifacts of great beauty, none are
the rivals of the Elves. Elven mages have extreme patience
when tackling a magical problem, and their command of magical energies
is unwavering. What they lack in total raw power, they make up
in versatility and confidence. Although Elven warriors lack raw strength, they
make adept use of the light but strong
Elven worksmanship.

Dwarf - If you had to describe a Dwarf in one word, you'd say 'tough,'
because that is exactly what Dwarves are. Tough. They live in
Clan-based societies. For the most
part, Dwarves live underground in giant cavernous cities, but can be
found in most major cities of the world. They are characterized by
their large beards, stout frame and small four foot to four and a half
foot tall bodies. Don't let the size mislead you, though: Dwarves are
the toughest of the standard races. Their compact bodies are hard to
hit, and if you do hit them, they barely notice it. As well, Dwarves
the greatest craftsmen. Although Elves can craft beauty with a hammer,
Dwarves craft excellence. A Dwarven sword - heavier than an
Elf's - will last longer without magical enchantments and does not
require as much sharpening. A Dwarven suit of armor is unmatched in its
perfect balance between protection and mobility. Although Dwarves are
extremely strong, they are not as nimble or dexterous, and therefore do
not make many delicate creations like Elves or Gnomes. Dwarves are
impatient and headstrong, and are, in general, not very likable since
they can't take a social hint. Dwarves are unable to deal with magic in a proper manner, and due to that, Dwarven mages are an incredibly rare sight.

Lizardfolk - Lizardfolk seem to be something between humans and
lizards, humanoids with scales, tails, and all that they come with.
Lizardfolk are strong, tough, and moderately intelligent. Lizardfolk are very
difficult to damage. They can breathe underwater and are immune to poison. Lizardfolk are
skilled with simple weapons, spells and shields.

Classes/Specializations:

Warrior - The ever-loved standard warrior. The fighter's focus is
combat, and in that area it is the most versatile. Fighters do not have
any features unique to themselves, but they are capable of using most
equipment, and learn various combat-related skills that suit their
particular tastes.

Rogue - Though rogues are rarely trustworthy, they are terrific
companions in a quest. Their sneak attacks and backstabs are deadly when the opponent
is caught off guard, and they are skilled at dodging what others
cannot, and even defending themselves as well against multiple enemies
as a single enemy. They are the best at dealing with traps and locks.

Monk - Martial artist and philosopher combined forms the monk. Without
armor or weapons, their fists can eventually deal more damage than
swords, they can jump very high and dodge exceedingly well. As their
wisdom and strength grow, they can speak to all living creatures, kill
with masterful strikes, and remain strong even in old age.

Bard - They combine the grace of a dancer and the voice of a siren to
lull enemies and inspire their allies with music. Their music is
magically enhanced, and they can cast a few minor spells, and they are
almost as deadly with a blade as a Rogue, but are not as good of
sneakers. Everyone likes a Bard, since they are well-spoken and
knowledgeable. Not all Bards sing, though, and it is common
for them to use a lute, or a flute, or a harp.

Nightblade - These insidious assassins combine illusionary magics with
their blade. They are expert sneakers and their ability to lay ambushes
are the stuff of legends. However, when their cover is blown and they
lose the element of surprise, the recommended thing to do is run; they're not experienced in shrugging off the attacks of multiple enemies. Their illusion magic doesn't consist more than deepening shadows and
creating mists and ridding the reflective parts of their metal. They
cannot create images of Monsters or trick the mind as well as a pure
Illusionist can, and they are only adept at Sneaking, assassinating, and disarming locks.

Swordspell - The Swordspell, typically Elven, combines the elegant
power of the Art with the brute efficiency of the sword. They do not
wear any armor heavier than studded leather or the such, and so they
are armed only with their magic and their blade. Most of their magic is
centered around their blade, as well, allowing them to make it catch on
fire at command, or make its edge sharper. Sometimes they'll use their
magic as distraction, or to exploit a hole with a magic missile that
wouldn't normally be exploited with a blade.

Paladin - Everyone knows who the Paladin is. He's the fanatic religious
guy in the shining armor with a sword in one hand and the holy
scriptures in the other, slashing down heretics and evil everywhere he
goes. The Paladin combines the holy fury of his deity with his powerful
sword arm. Paladins are leaders wherever they go, and the only enlist
men who are righteous and believe in his cause. A Paladin doesn't go on
a quest; he goes on a crusade.

Spirit healers - Simple: Mages who specialize in healing magic.

Diviner - These are more oracular mages, and have more peaceful uses.
Diviners are often hired by leaders of groups or factions to give them
a third eye's view of their competition. They
are more information-givers for hire than anything else.

Illusionist - Illusionists trick the mind with illusions. A very popular form of magic among
Wizards, but few specialize in it. However, a powerful Illusionist is a
foe to reckoned with, since they can trick all five senses and mislead
enemies into such confusion and misery that they will not notice the
fireball heading their way, or the dagger slipping under their ribs.

Necromancer -Although not
necessarily good, they are almost never good. They dabble in the "Deadly
Arts," animating corpses, or corrupting flesh with magical necrosis.
Powerful Necromancers can even rip the soul straight out of a person.

Summary for those lazy enough not to read the whole thing:
King Eamon of Barcilia is dying, he has no known heir. No one can rule the empire without earning the approval of the amulet. You're someone living in some part (Arceva) of a moderately sized remote island (Qun), your house is on fire, and you have to figure out what's going on/save yourself. You can be a Dwarf (Short, beard, tough), Elf (Short, pointy ears, nimble), Human (Pull down your pants and find out more about this race), or Lizardfolk (Lizard, resistance to poison, can breathe underwater). You can be a Warrior, a religious warrior with magical abilities (Paladin), a Mage (Healer, Illusionist, Necromancer, and Fortune Teller are magic schools), a Rogue (Theif/Archer), a Nightblade (Assassin), a Spellsword (Warrior/Mage mix), a Bard (A dancing/singing Rogue who grants defense/offense/etc bonuses to his allies and enchants enemies. Is usually good at charming people), and finally, a Monk (Martial artist).

RPG Rules:
1. All forum rules apply.

2. All posts must have something to do with the RP
Why?: So the RP thread is not polluted with useless posts that
clutter the thread, making reading and comprehension of the RP as a
whole more difficult. If you want to discuss something not related to
the RP, you can use PMs, add something OOC (Out of character) to your IC (In character) post

3. You must post a character sheet before joining in on the RP
Why?: This is to prevent members from disrupting the RP.

4. No hijacking an RP - the Host is the one who controls the
plot, and no one else may control the plot unless explicitly stated by
the host

FURTHERMORE: Other forms of hijacking include, but are not limited to: GODDING, CONTROLLING ANOTHER PLAYER'S CHARACTER, KILLING OFF ANOTHER PLAYER'S CHARACTER WITHOUT THE PERMISSION OF THE PLAYER, AND/OR HOST, etc,

5. This is a serious medieval/fantasy RPG
Please, no absolutely ridiculous events/plot twists. Try to keep it logical.

6. If you know you can't make a single coherent post, don't join
Being able to spell correctly and use correct grammar are both nice abilities, but they fall second to understandability. Revise your posts if you have to.

Joining Form:
To join this RPG, please fill the following form:
Code:


Name:
Age:
Gender:
Race:
Class:
Physical Description:
History/Personality:

If you're stuck and can't come up with a name/origin land/etc, use this website:
Seventh Sanctum

Players:
-DB
Spoiler:

We'll begin once at least 3 players join.


Last edited by Maria on February 3rd 2010, 1:29 pm; edited 1 time in total
Back to top Go down
Linky
The Linky
The Linky
Linky


Posts : 5824
Registration date : 2009-04-16

Conflagration Empty
PostSubject: Re: Conflagration   Conflagration EmptyJanuary 31st 2010, 2:35 pm

Name: Phill Linky
Age: 100
Gender: Male
Race: Pig
Class: How to live as long as you can
Physical Description: I am a pig that was 5000 pounds
History/Personality: I come from under the mud

~Linky
Back to top Go down
Maria
The Chosen One
The Chosen One
Maria


Posts : 9446
Registration date : 2008-01-30

Conflagration Empty
PostSubject: Re: Conflagration   Conflagration EmptyJanuary 31st 2010, 2:42 pm

Big Linky wrote:
Name: Phill Linky
Age: 100
Gender: Male
Race: Pig
Class: How to live as long as you can
Physical Description: I am a pig that was 5000 pounds
History/Personality: I come from under the mud

~Linky
And this is why I hate this forum.
Oink oink.
Back to top Go down
Sponsored content





Conflagration Empty
PostSubject: Re: Conflagration   Conflagration Empty

Back to top Go down
 
Conflagration
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Club Penguin Planet :: CPP Fun :: Posting Games :: Roleplay-
Jump to: